
Io Dagda
A kingdom that houses a mountain, underground forest, and a dockside that is full of crime. The magic here holds them together and the root of the tree continues their lives, as peaceful as possible.

IODA: Lore
You will find simple bullet points explaining the region.
If you wish to learn more about the region in depth, click the name that is linked to a new page.
The histories of the world are not innately known by your characters, but can be discovered through RP.
Io Dagda is within your hands, choose wisely.
Wanting updated lore? Check out our story-line [here].
⚰︎ Wyndameer
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Land claimed under one kingdom, with forest stretching across the land underground.
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The high altitude slows the cloud movement, ending up with thicker haze. Most mornings are covered in dew, even though there's a lack of actual rain across the land. Colder temperatures causing bitter winters.
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Here you can find blizzards, avalanches, and mud slides depending on the day of the year.
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Species mentioned, but not limited too:
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Humans, and Fae.
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⚰︎ RP Hooks
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Lost tales of the unknown, not seen in ages, all the tales mention the below. With tunnels that are a labyrinth, rare findings sounding like rumors, and no tale having a straight answer to give. Adventurers are still trying to make out what lives on underneath their lands, to this day.
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Those at the shore never sleep. Living their day and night lives with noise between ships, tavern, and business. Their questionably legal lives of plunder carry on, while avoiding the conflict of the other shores. With a boundless sea, and boundless life, ahead of them, the people of Banshee's Bay remain restless to make new discoveries, fortunes, and claimed friendships at any hour.
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The knights patrolling Mt. Ayre are unwelcoming to any that stray too far off the rocky path. What they guard is well known by those native to the region, and they don't seem keen on sharing what that is with outsiders.
⚰︎ Solar System
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Following their 1600s calendar, they use the same 365 calendar that we use in modern time today.
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Standard 24hrs within a day.
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One Sun, two Moons,
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The Sun is smaller and hidden behind the haze. It burns blue, causing a blue tint during the day, and the sunsets are a blue, purple, and pink.
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The Moons;
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Little Brother: Average size of the standard moon. It appears to be battered, compared to the other.
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Big Sister: Larger than the other, but further away, making an illusion that they're the same size of one another.
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By: rapturedintrepidplanes
IODA: Landmarks
The areas throughout IODA.
⚰︎ Mt. Ayre
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Discovered by the Wyndameer Explorer's Guild while on a search for resources, this mountain was immediately claimed once an offshoot of the fabled Life Tree was found in its chasm.
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The mountain was once an active volcano, but in the great world inversion when the previous life tree flipped the world inside out, its magma reserve went completely topside and cooled as a shell over an underground lake.
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Thousands of years later between the ebb and flow of geological activity, the cavity of Mt. Ayre cracked open from the roots of the new life tree's expanse, and a sproutling emerged at the center of a small opening to that underground lake.

By: rapturedintrepidplanes
⚰︎ Mystrock Market
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Around the base of Mt. Ayre and through a fortified portcullis is the Mystrock Market.
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Well guarded by fortress walls, Mystrock Market is a lively plaza with open air markets and multi-story dwellings.
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The usual fog that thickens over Wyndameer at night is lighter around the market due to the wind flow pattern.
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Most of Mystrock Keep's citizens live in Mystrock Market due to the safety the walls provide.
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It is rumored that when the sun sets, the spirits whisper at the sewer grate behind the Whining Wench tavern to lure in anyone who dares to wander too close.

By: rapturedintrepidplanes
⚰︎ Banshee's Bay
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The port town where supplies are imported and exported at the behest of Mystrock Keep.
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What started as a port town quickly devolved into haven for smugglers and miscreants who enjoyed the distance between Mystrock and the kingdom capitol.
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An uneasy truce was made between the Baron of Mystrock Keep and the arising gangs of Banshee's Bay to keep the peace, but most feel it can end at any given moment.

By: rapturedintrepidplanes
⚰︎ Mystrock Keep
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Built after the discovery and claiming of the Mt. Ayre region. This bastion serves as a defensive outpost to protect the Life Tree sproutling inside Mt. Ayre, and the settlement at the foothills.
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One Baron oversees this section of Wyndameer, all of Mystrock Keep, it's market town, and Banshee Bay.
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Soldiers of Mystrock Keep guard the entrance to the sproutling nestled in the mountain's hollow, though when the collision occurred, there were few of them left to patrol the area.
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The first level of the Keep is open to visitors, and is often used for social gatherings.
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People are often seen jumping the fence to the garden, which results in getting into trouble.
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By: rapturedintrepidplanes

⚰︎ Aurun Amaya
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This sub-terranean forest is alive with old wild magic, and rests in the core of Io Dagda.
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The tunnels and passageways are fiercely guarded by the roots of the Life Tree, and the fae-kind dwelling below.
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The great tree rooted in the ceiling of the world hollow is the descendant of the original Life Tree that pulled the world inside out to save all creatures from a violent world-wide eruption.
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This new Life Tree was born with the essence of all Life Trees, all who are linked to a Life Tree may feel a connection to it.
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By: rapturedintrepidplanes
⚰︎ Wailing Tunnels
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The Catacomb tunnels beneath Banshee's Bay.
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They were dug out beneath the foot hills of Mt. Ayre as a place to bury the dead, but the practice was abandoned after only a few short decades.
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These eerie tunnels are prone to flooding, and are rumored to be severely haunted.
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There are rumors of a hidden dungeon used by outlaws and corrupt guards alike, and whispers of a buried arena older than the Kingdom of Wyndameer itself.

By: rapturedintrepidplanes