top of page

Story-Line: DMNΓ

Our stories are written together: with you.

Choose wisely, player, as the story is within your hands.

Looking for all of our Chapters? 

You can go back to the selection [here].

Wanting region specific lore, before the collision?

Check out our regions [here].

⚰︎ Chapter 0:

When the regions had been ripped apart and put together again, their water source become an iffy source. They had everything figured out, they had clean water, and now it's contaminated once again. Having to rebuild The Well to redirect the radiated waters down unto the tunnels, away from their city, they work off of the last of Fort Bridgemore's water treatment plant's resources within The Well.

Meanwhile, the cultists who were homed here have lost their leadership and are frantically working to get someone in robes to lead their teachings. Their necrotic magic is unstable, their churches are lacking in numbers, and their attempting to keep any of their bodies alongside them; both alive and dead. 

This is the first time, in countless years, that these people would be able to see a modern time era, Aelthaz, and be able to go get resources they lacked. Their technology may be able to be revived, their people can thrive again. 

The people of DyMnNo-γ are the only ones who have lived through destruction before, even if this is different, it's comfortable.

A mercenary, a healer, and a demon walk into DyMnNo-γ...

 

Cultists were running the streets and causing mayhem for those all around. Luckily, there was a small group there that put an end to their chanting ways. They carried their words as sharp as the knives in their hands, preaching of a god, and those who did not follow alongside them are nothing but rats. Luckily, they were taken out, either by their own doings or the group they attacked.

Along with the trade between Io Dagda, the issues with the cultists keep emerging.

 

Cultists have been slaughtered on sight, causing them to change tactics. They started to head underground, leaving more of Fort Bridgemore to itself, to its people, and the rest of the cultists head towards their Lair. The change was big enough to cause the (NPCs) of Bridgemore to hesitantly take the streets.. and start life once more. (FBG) Rip & Tear are the one's that have forced the cultists underground.

 

They know exactly who is to blame, and they will remember this.

bottom of page